kcg-monitoring/frontend/src/hooks/useReplay.ts
htlee 2534faa488 feat: 프론트엔드 모노레포 이관 + signal-batch 연동 + Tailwind/i18n/테마 전환
- frontend/ 폴더로 프론트엔드 전체 이관
- signal-batch API 연동 (한국 선박 위치 데이터)
- Tailwind CSS 4 + CSS 변수 테마 토큰 (dark/light)
- i18next 다국어 (ko/en) 인프라 + 28개 컴포넌트 적용
- 레이어 패널 트리 구조 재설계 (카테고리별 온/오프, 범례)
- Google OAuth 로그인 화면 + DEV LOGIN 우회
- 외부 API CORS 프록시 전환 (Airplanes.live, OpenSky, CelesTrak)
- ShipLayer 이미지 탭 전환 (signal-batch / MarineTraffic)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 13:54:41 +09:00

86 lines
2.2 KiB
TypeScript

import { useState, useCallback, useRef, useEffect } from 'react';
import type { ReplayState } from '../types';
import { REPLAY_START, REPLAY_END } from '../data/sampleData';
const TICK_INTERVAL = 200; // ms between updates
const TIME_STEP = 240_000; // 4 minutes of replay time per tick at 1x speed (same visual speed)
export function useReplay() {
const [state, setState] = useState<ReplayState>({
isPlaying: false,
currentTime: REPLAY_START,
startTime: REPLAY_START,
endTime: REPLAY_END,
speed: 1,
});
const intervalRef = useRef<number | null>(null);
const stop = useCallback(() => {
if (intervalRef.current !== null) {
clearInterval(intervalRef.current);
intervalRef.current = null;
}
}, []);
const play = useCallback(() => {
setState(prev => ({ ...prev, isPlaying: true }));
}, []);
const pause = useCallback(() => {
stop();
setState(prev => ({ ...prev, isPlaying: false }));
}, [stop]);
const seek = useCallback((time: number) => {
setState(prev => ({
...prev,
currentTime: Math.max(prev.startTime, Math.min(prev.endTime, time)),
}));
}, []);
const setSpeed = useCallback((speed: number) => {
setState(prev => ({ ...prev, speed }));
}, []);
const reset = useCallback(() => {
stop();
setState(prev => ({
...prev,
isPlaying: false,
currentTime: prev.startTime,
}));
}, [stop]);
const setRange = useCallback((start: number, end: number) => {
stop();
setState(prev => ({
...prev,
isPlaying: false,
startTime: start,
endTime: end,
currentTime: Math.max(start, Math.min(end, prev.currentTime)),
}));
}, [stop]);
useEffect(() => {
if (state.isPlaying) {
stop();
intervalRef.current = window.setInterval(() => {
setState(prev => {
const next = prev.currentTime + TIME_STEP * prev.speed;
if (next >= prev.endTime) {
return { ...prev, currentTime: prev.endTime, isPlaying: false };
}
return { ...prev, currentTime: next };
});
}, TICK_INTERVAL);
} else {
stop();
}
return stop;
}, [state.isPlaying, state.speed, stop]);
return { state, play, pause, seek, setSpeed, reset, setRange };
}